![]() ![]() Gambler - A fighter capable of healing and supporting allies, and damaging and disabling their enemies, all based off the cards that they draw. They are incapable of casting most of their support abilities on themselves. They have high versatility - they can deal damage and disable enemies, as well as heal, protect, and buff their allies. Troubadour - An archer that supports their allies with arrow and song. However, all of their stamina abilities are fairly powerful in return. Their stamina pool is normally locked, and they must spend mana to temporarily enable it. Guardian - An unsurpassed defender that specializes in keeping themselves and their allies safe from harm by using sword and magic. ![]() They are adept at disabling and dealing with single targets, but they may struggle against multiple opponents. They are capable of copying abilities from allies and enemies. Spellthief - A trickster mage well-suited to infiltrating and sabotaging enemies. They are capable of utilizing magic for even more powerful shots, but they don't regenerate mana normally, so mana is a precious resource for them. They can choose to bunker down in a particular location to gain bonuses to aiming and shooting speed. They gain bonuses for committing to their light or dark forms.ĭeadeye - A dedicated long-ranged sniper with more specialized tools than the vanilla Sniper. They can fulfill the role of a tanky frontliner, a backline caster, a slippery assassin, or all of the above if played properly. ![]() Can shapeshift into various animal forms temporarily.ĭuskbringer - A flexible class that wields the destructive powers of both light and darkness. Pridestalker - A bow-using hunter with a variety of magical abilities that summon animal companions, allowing them to outnumber their opponents at all times. Reaper - Demonic fighter that dives in and out of enemy positions, causing chaos by inflicting various mental states on their foes. One of the highest scaling DPS classes with a purely offensive kit that rarely leaves them with resources for anything aside from offense. They are strongest against organic foes.Įlemental Gunner - Dual-class that focuses on sustained ranged DPS. Their low resource pool can be punishing in the earlygame, forcing them to decide which of their abilities to use, and how to approach each fight. They specialize in single-target damage, while having situational AoE tools. Ninja - Dual-class with a lot of tricks, many of their abilities combo into each other. They specialize in mana and stamina acceleration, allowing them and their allies to cast more abilities in a shorter time. They gain bonuses for temporarily committing to ranged or melee. Red Mage - Versatile dual-class that focuses on balancing ranged and melee combat. You can test each class out in Dev Mode to see what new skills they have. For now, this is a quick, basic documentation on what I've added to the game. This top-down indie survival that causes gamers to become attached to their people can only be survived by using the right weapons to protect against raiders and the horrifying creatures of the unknown.If you want to discover the new classes, spells, and mechanics in this mod organically, then don't read this thread. ![]() RimWorld combines elements from these two titles to make an enjoyable construction and management game, where players are expected to build bases and protect their colonists from the dangers of the world. RELATED: Addicting City Building Games With Unique Themes, For Fans Of SimCity From creating dystopian cities on alien planets in Aven Colony to building a sizable farm in Stardew Valley, simulators have all areas covered when compared to other popular genres. Managing simulation games is a popular sub-genre of the simulation umbrella. ![]()
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